Ghost of Yotei Review: Sucker Punch's Samurai Masterpiece
Atsu's revenge saga through 1603 Ezo is the sequel Ghost of Tsushima always deserved. Bigger, bolder, and the best-looking open world on PlayStation 5.
Introduction
I was nervous about Ghost of Yotei. Ghost of Tsushima is one of my favorite PS4 games – a beautiful, if slightly bloated, samurai open-worlder that Sucker Punch Productions had no right to nail as hard as they did. Sequels to beloved games are where studios get careful, and careful is the death of ambition. I should not have worried. Ghost of Yotei, which launched exclusively on PlayStation 5 on October 2, 2025, is the Tsushima sequel Sucker Punch clearly wanted to make in 2020 but did not yet have the hardware or the confidence to attempt. It is bigger, more confident, and in almost every measurable way better than its predecessor.
Gameplay & Mechanics
Ghost of Yotei is set in 1603 in the Ezo region (modern-day Hokkaido), 300 years after Tsushima. You play as Atsu, a wolf-marked ronin hunting the six mercenaries who slaughtered her family when she was a child. The Six are scattered across Ezo, each a boss-tier duel with a distinct combat personality, and the game's main arc is your hunt for them. Revenge tales are hard to get right in open worlds because the pacing fights the genre, but Sucker Punch solves it with a "Six Targets" structure that gives you freedom to pursue leads in any order while keeping the emotional throughline intact.
The biggest mechanical upgrade from Tsushima is the weapon system. Atsu wields five distinct weapon types: the classic katana, the heavy two-handed odachi, dual katanas for crowd control, the kusarigama chain-sickle for reach and trap setups, and the yari spear for defensive reads. Each weapon has its own stance system, upgrade tree, and combat identity. I spent most of my first playthrough on the katana because it felt like coming home, but by hour 30 I was running the kusarigama almost exclusively because its hook-and-drag mechanic turned boss fights into positional chess.
Duels and standoffs return and are even better than in Tsushima. The visual language of the one-button standoff – lock eyes, wait, strike – still hits like a hammer, and Sucker Punch added finishing animations that make successful standoffs feel cinematic without breaking flow. Stealth has been meaningfully upgraded too: Atsu has more tools than Jin ever did (smoke bombs, sticky bombs, wind chimes, kunai), and the vertical traversal options from the grappling-hook mechanic make every enemy camp solvable multiple ways.

Exploration is where Ghost of Yotei most clearly learned from Tsushima's criticism. The map is bigger, but the icon density is lower. Side objectives feel genuinely optional. The wind guidance system returns and is still the best navigation tool in any open-world game. Photo Mode is now a minor miracle.
Graphics & Performance
Ezo is the best-looking open world currently on PlayStation 5. Full stop. Mount Yotei itself, the 6,000-foot volcanic peak that dominates the map, is rendered with painterly reverence – the changing light on its snow cap across a day-night cycle is the kind of thing you stop playing just to stare at. The pampas grass fields ripple in the wind with a per-blade simulation that genuinely surprised me. Hot springs steam with volumetric particles. Snow piles on Atsu's shoulders and melts during cutscenes.
On PS5 Pro with the Fidelity mode, the game targets 4K 30fps with ray-traced reflections. Performance mode holds a clean 60fps at a slightly reduced resolution. Both modes look phenomenal, and I ended up splitting my playthrough – fidelity for cutscene-heavy story missions, performance for combat. PS5 base also runs well; the Performance mode holds 60fps with minimal dips. The technical performance is one of the most polished PlayStation exclusives of the generation.
Story & Narrative
Atsu is Sucker Punch's best-written protagonist. Erika Ishii's performance captures the careful composure of a woman who has structured her entire life around revenge and is starting to wonder what is left when the hunt ends. The Six – each mercenary with their own regional identity, fighting style, and ideology – feel like more than just boss encounters. They are all characters you will remember. One of them in particular, whose identity I will not spoil, produces the single most affecting cutscene in the Sucker Punch catalog.

The supporting cast is strong too. Atsu gathers a small band of allies across Ezo – a disgraced sumo wrestler, a young Ainu tracker, an elderly monk who deserts a corrupt temple – and each companion has their own arc that weaves into the main revenge story in satisfying ways. The script knows when to slow down for quiet character moments and when to unleash. The ending stuck with me for weeks.
Audio & Soundtrack
The soundtrack is composed by Toma Otowa and Masaru Yokoyama, and it is extraordinary. Traditional Japanese instrumentation (shakuhachi, taiko, koto) blends with minor electronic underpinnings to create music that feels both authentic and contemporary. Atsu's main theme is a slow, mournful shakuhachi melody that pays off in the final act in a way that wrecked me. Boss themes are unique to each of the Six and reflect their personalities.
Japanese voice acting is available as a separate track, fully lip-synced, and is the way I recommend playing. The Cinema Mode (Kurosawa Mode's successor) adds a grainy monochrome filter with period-accurate audio mixing for players who want the full samurai film experience.
Value & Replayability
At $69.99, Ghost of Yotei offers roughly 45-55 hours of main story content plus extensive side material for another 20-30 hours. New Game Plus is available at launch and carries over charms, weapon upgrades, and collectibles. The post-launch Ghost of Yotei Legends mode – a free co-op update – expands on the original Legends with raid content, new classes, and seasonal missions. Sony has already confirmed this version outsold Tsushima at its equivalent launch window, so expect continued support.

A PC version is planned for Q2 2026 via Steam and the PlayStation PC launcher, which is worth noting for dual-platform buyers.
Final Verdict
Ghost of Yotei is the best samurai action game ever made. It takes the strongest elements of Tsushima, trims the weakest, and delivers a protagonist, a setting, and a combat system that all outclass their predecessors. The open world is gorgeous. The combat is deep. The story lands its emotional beats. Sucker Punch made a statement with this release, and the sales and critical reception have validated every decision they made.
It falls just short of perfection because the core loop remains familiar to Tsushima veterans and a few side objectives could have been trimmed harder. But those are nitpicks against a game that is otherwise operating at the absolute top of what PlayStation exclusives can deliver. A 9/10 and one of 2025's best games without question.
Buy if: You loved Ghost of Tsushima, you want the best-looking open world on PS5, or you appreciate samurai films. Essential.
Skip if: You are a PC-only player (wait for Q2 2026), or you burned out on open-world action games. Otherwise, this is an automatic purchase.
Pros
- Atsu is the most compelling protagonist Sucker Punch has ever written - a revenge story with real emotional weight
- Five weapon types (katana, odachi, dual katanas, kusarigama, yari) create genuinely distinct combat styles
- Ezo is drop-dead gorgeous - the Mount Yotei region is PS5's best-looking open world
- Rides the Tsushima template while trimming the bloat - optional objectives finally feel optional
- Toshiro Mifune-inspired Cinema Mode returns with a new Kurosawa-style grainy monochrome filter
- Outsold Ghost of Tsushima at the equivalent launch window - the audience agreed
- Post-launch Legends co-op mode expands on the original with raid content
Cons
- Core combat loop feels familiar if you put 60 hours into Tsushima
- Some late-game side objectives still lean on the same bandit camp template
- PC version delayed to Q2 2026, making this a PS5 exclusive for now
- Rare traversal bugs in steep mountain terrain can get your horse stuck
Frequently Asked Questions
- Is Ghost of Yotei a sequel to Ghost of Tsushima?
- It is a spiritual successor set 300 years later in 1603 Ezo (modern-day Hokkaido) with a new protagonist, Atsu. The game shares the combat DNA, art direction sensibilities, and some systems with Tsushima but tells a completely standalone revenge story. No prior knowledge required.
- How long is Ghost of Yotei?
- The main story runs 45-55 hours. Side content and optional objectives add another 20-30 hours for completionists. New Game Plus and the post-launch Legends co-op mode extend the total significantly beyond that.
- Is Ghost of Yotei coming to PC?
- Yes. A PC version is planned for Q2 2026 via Steam and the PlayStation PC launcher. At launch and through early 2026, the game is a PlayStation 5 exclusive. PS5 Pro supports enhanced Fidelity mode with ray tracing.
- How many weapons does Atsu use?
- Atsu wields five distinct weapon types: katana, odachi (two-handed great sword), dual katanas, kusarigama (chain-sickle), and yari (spear). Each weapon has its own stance system, upgrade tree, and combat identity, allowing for meaningfully different playstyles.
- Did Ghost of Yotei outsell Ghost of Tsushima?
- Yes. Sony officially confirmed that Ghost of Yotei outsold Ghost of Tsushima during its comparable launch window. The game scored 87 on Metacritic and 89 on OpenCritic, earning 'Mighty' status and placing in the top 2% of all games tracked.
Game Info
- Developer
- Sucker Punch Productions
- Publisher
- Sony Interactive Entertainment
- Release Date
- 2025-10-02
- Platforms
- PS5
- Genres
- Action, Adventure